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Peringkat dan ulasan

Pengguna_cx836
⭐⭐⭐⭐⭐ · 2026-07-24
Butchering Vision for the mod: Butchering is designed to overhaul the way you get materials from creatures. The vanilla way of 'butchering' always seemed way too easy and even boring at times. When you live in a world of infinitely spawning creatures having to spend only seconds fully harvesting them after a kill seemed to me quite strong, so I set about with another modder to change this. While this mod DOESN'T change the actual hunting/killing/spawning of said creatures what it DOES change is the after-effects. No longer can you simply spend seconds to reap all the bounty of a kill but rather care must now be taken to bring back the creature to you base and go through the processes of the mod to maximise your animal harvest. To achieve this vision, the core things this mod changes: Adds a longer (and more challenging) game play loop of needing to process your creatures upon kill for maximum rewards. Lowers the amount of stuff you get from creatures 'standard' way aka 3 second knife right-click on creature method. This mod is designed to be a harder experience and is balanced as such. Several blocks (Butchery Hooks and Tables) that need to be made before you can properly butcher a creature. Basic primitive versions of these can be made in the late stoneage. Pick up your kill and bring them back to your base for processing (These corpses now take up backpack slots until you can make one of the butchering bags). Creatures now weigh you down. (each creature adds a small slowdown to your movement which is configuable).   Main Mechanics and Tools:       Changes to standard harvesting/field harvesting: Yield of 50% A set of Butchering Hooks that provide yields of 80%, 100% and 120% A variant set of Ceiling Butchering Hooks (only for metal hooks 100%, 120%) A set of Butchering Tables that provide yields of 80%, 100% and 120% A set of Butchering Bags offering bag space for medium+ sized corpses which would usually take up a bag slot. These come in sizes of 3, 4, 5 and 6 A Smoking Rack for smoking meat and other products (Place a campfire beneath it to start smoking) Additional Animal Loot Drops: Blood can be collected in buckets from animals by placing the bucket 3-5 blocks under any of the Butchering Hooks. NOTE: The blood is placed only in the bucket upon the animal turning to the bled out stage. Blood can be used in the creation of blood-dough (replacing the water of standard dough). This dough can be made into Bread or Pies. Blood can also be a replacement for water in vanilla cooking of Soup. Offal drops from almost all animals. This has to be cleaned before use in a barrel filled with water. Additionally Clean Offal can be placed in Pies. Blood Sausage and Black Pudding can be made with Clean Offal, meat/fat and Blood. Additionally they can be smoked to increase shelf life. Prime Meat drops from Redmeat animals and can be used in vanilla cookng recipes or cooked/smoked into various foods. A healing meat can be produced from a long process with this meat (requires salt, honey and smoking) Sinew drops from Bushmeat animals and needs to dry before use. Can subsitute flax twine in bowmaking and in sewing kits Ivory drops from Boars in vanilla but also some modded animals (such as elephants). This can be sold to certain npc traders for rusty gears. Bones can be knapped into arrowheads, needles and non-ore gathering pickaxes (if config enabled) Hide Glue (33.4% repair) can be made boiling hides in a cooking pot & Sinew Glue (25% repair but doesn't harden) can be made with Ground sinew the same way. NOTE: This will make your cooking pot unable to be used for cooking like vanilla glue.   Mod Compatibility With the new update 1.1.0+ any mod such as Ancient Tools or Hide and Fabric which add new animal drops should now seamlessly integrate into the butchery system. Compatible Mods XSkills - Works as of 1.8.0 - 18/02/2025 Expanded Foods - Works as of 1.13.3 - 15/05/2026 Medieval Expansion Patch - Works as of 1.13.3 - 15/05/2026 Equus Horses - Works as of 1.13.3 - 15/05/2026 Fauna of the Stone Age: Caninae - Works as of 1.13.3 - 15/05/2026 Fauna of the Stone Age: Patherinae - Works as of 1.13.3 - 15/05/2026 Fauna of the Stone Age: Dinornithidae - Works as of 1.13.3 - 15/05/2026 Fauna of the Stone Age: Capreolinae - Works as of 1.13.3 - 15/05/2026 Fauna of the Stone Age: Sirenia - Works as of 1.13.3 - 15/05/2026   Note: After some thought and delibration I reached out to another modder for help mantain compatibility going forward and we have come to the conclustion that only animal mods are 1.22 will remain compatible. More to Come :) Non-Compatible Mods Fishing 2 - Causes ghost items and other weirdness Known Butchering Mod Issues Bug - When picking up a animal with a saddle bag it causes a crash. Comment: The saddle bag code is calling for a certain 'despawn' to drop its stuff which Butchering doesn't use thus crashes. PLEASE remove any items from a mount before picking up. Custom Stats for Classes/Traits (for modders) Custom Stats That Effect Butchering (for modders to add into their classes/trait mods) These stats are for use when creating custom JSON traits within a class mod (or any other mod that uses traits) The Suggested MAX values exist for a reason and if you go above them they can cause strangeness and worse, crashes. -------------------------------------------------------------------------------------------------------------------------------------- butcheringSpeedMul - Suggested MAX values: -0.5 to 0.5 - Speed at which you butcher animals on both hook and table. butcheringDurabilityLossMul - Suggested MAX values: -0.8 to 0.8 - This reduces tool damage when butchering for both knife and cleaver. animalCarryingEfficiencyMul - Suggested MAX values: -0.5 to 0.5 - This one counters the animals mass slowing you down when carrying animals. xskillsButcheringExpMul - Suggested MAX values: -0.5 to 2 - Amount of exp multipler you get for animals butchered (you always get a little bit, this is just a multiplier) fieldHarvestRateMul - WIP (doesn't work)   Q&A Compatibility: Will XSkills be compatible in the future? It is now! Does this work with 'X' animal mod that isn't stated in the mod compatibile section? Currently it works with other animal mods installed but doesn't change or apply to those creatures. General: I can't pick up the butchering bench or large animals? After crafting the butchering bench it will go into a bag slot (like a skep or linen bag) or fall onto the floor. You also need a free bag space for larger animals to go into OR use a butchering bag (which opens up inventory slots for larger animals).. How to get the most out of your animal? Kill it, right click on it and pick it up into a bag space or inventory stot (if you have a butchery bag or it's small enough to carry in a normal slot). Bring it to a skinning hook then cut off the skin with a knife, let it bleed out until the colour changes. Finally bring to a butchery table and harvest again with a knife. This will provide the most resources from the animal. (Keep in mind that animal weight matters in this mod still so low weight animals may not be worth the effort to kill). Drops: Does this give more drops compared to vanilla? It doesn't give extra yield to vanilla meats/hides for the copper butchery table BUT does give extra items such as blood, sinew and primemeat on ALL benches to reward you for your time. Does the class traits such as animalLootDropRate affect butchering? The animalLootDropRate is factored into the butchering system and works but the harvestingTime remains only for field harvesting. (see section above Q&A for more stat info) Mechanics: How do you get blood? Place a bucket 3-4 blocks beneath the bleeding out animal and wait for the bleeding out animal to go from a bleeding state to the bled out state. The transfer of blood only happens on the state change. Will I add in the ability to field harvest a corpse after pickup? I will not, as it's a bit more complex to do than I have time for. How do I change config setting for things such as bone pickaxes? You are looking for the ModConfig folder within VintagestoryData which contains a file called ButcheringConfigV3.json C:/Users/{YOURCOMPUTERUSERNAME}/AppData/Roaming/VintagestoryData/ModConfig is where I would find it on my pc. Open it up and change the what you want. Making sure to save the file and not be in your vintagestory world whle you change configs (won't break anything but won't apply either until reload). If you are still struggling to find it you can press the "open mod folder" button within the vintage story client on the enabling mods screen. That should get you closer to the mod configs within your files.       Many thanks for those who download the mod. Please don't dump raw mod errors into the comments. Feedback can be posted in this page or on the discord thread or even PMed to CaptainOats on discord.   Credits:   Listens to my mad ideas and makes them reality plus co-author of this mod - G3rste Working with me to maintain compatibility - unHallowed   ModDB Pictures/Images: Siegfried_Northenfold IIu4eHbKa & Melon
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Player_ax
⭐⭐⭐⭐⭐ · 2 hari yang lalu
Sangat aman dan cepat! Saya bisa mengakses semuanya tanpa masalah. Sangat merekomendasikan Mcp Bet Login.
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